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How to make a colony
How to make a colony ...
(These instructions are only for potential colonizers!)
What you need to bring (note that all supplies will be available to you on the day of the simulation):
* Hard Power (to conquer and then protect the colony)
* Money (at least 50 one’s to pay for labor)
* A small bag of cheerios (so they can buy them from you with the money you pay them)
* Materials needed for their labor
Instructions
1. Grab the materials above and go to the colony.
2. Gain control of the land by:
a. asking for it OR (if that does not work)
b. waging war with your hard power.
3. If you conquer them you are now the colonial administrator. Stay in the POWER CIRCLE with the amount of hard power you think you might need to protect the colony from other colonizing forces (or from a rebellion waged by the people themselves).
4. You have several choices at this point.
A. Steal their land (cereal box).
B. Tax their land (If they can’t pay, take it.)
C. Let them keep their land but ask for taxes in the form
of production from the land. (This is good, but then
you have no market for your own commodities
(Cheerios).
D. Kill them all (Genocide) – but then they become
refugees of the neighboring culture of their choice
and you have no access to their labor.
5. If you let them live you can use their labor for whatever task you may have in mind. There are a number of different tasks you might want done, such as:
A. Growing “cotton” (cutting yarn into 2 foot lengths for necklace production).
B. Growing cash crops / mining diamonds (bagging fruit loops by color to send back to your culture – or to be used in necklace production).
C. Labor: Stringing necklaces (placing the fruitloops on the string)
D. Growing Luxury Goods (wrapping cocoa puffs in foil and placing in bags of 20 for export back to your home country)
F. Mining – Producing Natural Resources (taping together yellow cards)
6. Let them know that you will be paying them. Make sure you pay them at least enough that they stay alive otherwise you lose their labor. Give them each at least a dollar if you want them to survive and then sell them each a cheerio at $1/each. You can raise their wages as you see fit. Giving them extra Cheerios does not work because a Cheerio outside the bag is only good for that round. It will rot by the end of the 100 years simulated in the next round.
7. At the end of the round, pay them, sell them Cheerios, and use the time to deliver goods back and forth to your home country. You will only have about 3 minutes to do this.
Details on production strategies
As you get your system of global production running you will need to be shipping materials to different areas. Take extra fruit loop boxes to places where you have created large scale fruit loop agriculture. Make sure they sort the colors as part of the “farming”. There are a few places that will be worthless except for the labor they can provide. Use them to string your necklaces. You will need to ship the cotton and fruit loops to them for assembly. Cotton, Fruit Loops, and Cocoa Puffs will only grow in specific areas. These areas will be revealed in the envelopes provided at the simulation.
FRUIT LOOP PRODUCTION
All Fruit Loop boxes should be sent to the equatorial islands where vast quantities of this crop can be grown. See your production map for more details.
· Give them small sandwich bags and ask them to sort the Fruit Loops into different colors.
· Ship these bags to “LABOR” locations where they meet up with cotton to be made into Fruit Loop necklaces.
· Make sure you pay them. They can then use this money to buy Cheerios. Remember if they do not get fed they will all die and will not be able to work for you any more.
If you have not acquired a “LABOR” location you may need to double-up duties in one of your colonies.
COTTON PRODUCTION
See your production map for locations where cotton can be grown. These are the only places where cotton can be pulled and cut (representing its “growth”).
· Take away their ability to produce and subsist on their rich and varied diet (Fruit Loops).
· Put them to work cutting yarn into lengths of approximately 27 inches (about 6 inches longer than an arm’s length).
· Make sure you pay them. They can then use this money to buy Cheerios. Remember if they do not get fed they will all die and will not be able to work for you any more.
The yarn can then be shipped to a “LABOR” location where it can be used to string fruit loops into Fruit Loop necklaces.
LUXURY GOOD (COCOA PUFF) PRODUCTION
See production map for locations where luxury goods can be grown. These are the only places where cocoa puffs can be removed from the box (representing their “growth”).
· Bring a box of cocoa puffs, foil, small sandwich bags and a pair of scissors to one of the regions where luxury goods can be produced
· Ask them to wrap individual cocoa puffs in foil into “teardrop” shapes.
· They must place 20 of these in a bag to form one status item.
· Ship them back home where your people can eat them. They count as status items.
LABOR / NECKLACE PRODUCTION
All SORTED fruit loops and cut string should be sent to “LABOR” locations.
· Each necklace must be strung with 4 of each color of fruit loop and then tied together to form a necklace.
· Ship the necklaces back home where your people can wear them proudly.
· Make sure you pay them. They can then use this money to buy Cheerios. Remember if they do not get fed they will all die and will not be able to work for you any more.
If you have not acquired a “LABOR” location you may need to double-up duties in one of your colonies.
Your necklaces may be de-valued based on the quality of workmanship.
(These instructions are only for potential colonizers!)
What you need to bring (note that all supplies will be available to you on the day of the simulation):
* Hard Power (to conquer and then protect the colony)
* Money (at least 50 one’s to pay for labor)
* A small bag of cheerios (so they can buy them from you with the money you pay them)
* Materials needed for their labor
Instructions
1. Grab the materials above and go to the colony.
2. Gain control of the land by:
a. asking for it OR (if that does not work)
b. waging war with your hard power.
3. If you conquer them you are now the colonial administrator. Stay in the POWER CIRCLE with the amount of hard power you think you might need to protect the colony from other colonizing forces (or from a rebellion waged by the people themselves).
4. You have several choices at this point.
A. Steal their land (cereal box).
B. Tax their land (If they can’t pay, take it.)
C. Let them keep their land but ask for taxes in the form
of production from the land. (This is good, but then
you have no market for your own commodities
(Cheerios).
D. Kill them all (Genocide) – but then they become
refugees of the neighboring culture of their choice
and you have no access to their labor.
5. If you let them live you can use their labor for whatever task you may have in mind. There are a number of different tasks you might want done, such as:
A. Growing “cotton” (cutting yarn into 2 foot lengths for necklace production).
B. Growing cash crops / mining diamonds (bagging fruit loops by color to send back to your culture – or to be used in necklace production).
C. Labor: Stringing necklaces (placing the fruitloops on the string)
D. Growing Luxury Goods (wrapping cocoa puffs in foil and placing in bags of 20 for export back to your home country)
F. Mining – Producing Natural Resources (taping together yellow cards)
6. Let them know that you will be paying them. Make sure you pay them at least enough that they stay alive otherwise you lose their labor. Give them each at least a dollar if you want them to survive and then sell them each a cheerio at $1/each. You can raise their wages as you see fit. Giving them extra Cheerios does not work because a Cheerio outside the bag is only good for that round. It will rot by the end of the 100 years simulated in the next round.
7. At the end of the round, pay them, sell them Cheerios, and use the time to deliver goods back and forth to your home country. You will only have about 3 minutes to do this.
Details on production strategies
As you get your system of global production running you will need to be shipping materials to different areas. Take extra fruit loop boxes to places where you have created large scale fruit loop agriculture. Make sure they sort the colors as part of the “farming”. There are a few places that will be worthless except for the labor they can provide. Use them to string your necklaces. You will need to ship the cotton and fruit loops to them for assembly. Cotton, Fruit Loops, and Cocoa Puffs will only grow in specific areas. These areas will be revealed in the envelopes provided at the simulation.
FRUIT LOOP PRODUCTION
All Fruit Loop boxes should be sent to the equatorial islands where vast quantities of this crop can be grown. See your production map for more details.
· Give them small sandwich bags and ask them to sort the Fruit Loops into different colors.
· Ship these bags to “LABOR” locations where they meet up with cotton to be made into Fruit Loop necklaces.
· Make sure you pay them. They can then use this money to buy Cheerios. Remember if they do not get fed they will all die and will not be able to work for you any more.
If you have not acquired a “LABOR” location you may need to double-up duties in one of your colonies.
COTTON PRODUCTION
See your production map for locations where cotton can be grown. These are the only places where cotton can be pulled and cut (representing its “growth”).
· Take away their ability to produce and subsist on their rich and varied diet (Fruit Loops).
· Put them to work cutting yarn into lengths of approximately 27 inches (about 6 inches longer than an arm’s length).
· Make sure you pay them. They can then use this money to buy Cheerios. Remember if they do not get fed they will all die and will not be able to work for you any more.
The yarn can then be shipped to a “LABOR” location where it can be used to string fruit loops into Fruit Loop necklaces.
LUXURY GOOD (COCOA PUFF) PRODUCTION
See production map for locations where luxury goods can be grown. These are the only places where cocoa puffs can be removed from the box (representing their “growth”).
· Bring a box of cocoa puffs, foil, small sandwich bags and a pair of scissors to one of the regions where luxury goods can be produced
· Ask them to wrap individual cocoa puffs in foil into “teardrop” shapes.
· They must place 20 of these in a bag to form one status item.
· Ship them back home where your people can eat them. They count as status items.
LABOR / NECKLACE PRODUCTION
All SORTED fruit loops and cut string should be sent to “LABOR” locations.
· Each necklace must be strung with 4 of each color of fruit loop and then tied together to form a necklace.
· Ship the necklaces back home where your people can wear them proudly.
· Make sure you pay them. They can then use this money to buy Cheerios. Remember if they do not get fed they will all die and will not be able to work for you any more.
If you have not acquired a “LABOR” location you may need to double-up duties in one of your colonies.
Your necklaces may be de-valued based on the quality of workmanship.
Latest page update: made by mwesch
, Feb 16 2008, 7:34 AM EST
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About This Update
Edited by mwesch
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Edited by mwesch
7 words added
7 words deleted
view changes
- complete history)
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